Her “stamina” pool is mana, used for her secondary abilities: a decoy that attracts enemies away from her, and a cyclone that gathers them up in one place. The longer she stays in place firing, the faster her attacks fly out and the greater chance of “sidewinders” – secondary balls of flame that whirl in the general direction of her target. Dangerously fragile and flinging fire from her hands, she’s the mage of the group. But not necessarily in the way you might expect. Each mostly fits a class archetype: warrior, archer, mage, monk, and so on. These are unlocked piecemeal as you play Children of Morta leveling up drip-feeds you skill points for you to use in building your Bergson. Lucy is weak, but if she can stand her ground then her damage output is monstrous.Įach of the Bergsons has three unique attacks and a unique “Rage” mode, which builds up over time. You’ll eventually recruit six playable Bergsons, all of whom vary wildly in the execution of their executions. Things pick up when it comes to the characters, though. It’s nothing particularly new or spectacular, but that’s not a bad thing. It’s all done competently there are a few minor issues which we’ll get to, but it’s swift, responsive, and “feels” good – as nebulous as that statement is. You run around, aim with the mouse, and have an Evade key to help you slip away from trouble. ![]() The moment-to-moment gameplay will be familiar if you’ve played pretty much any recent twin-stick shooter. ![]() The Bergsons are trying to free three spirits from the Corruption and this means venturing forth into randomly-generated twisting paths, slaying enemies, battling bosses, and occasionally playing Pong. As I said, the meat of Children of Morta is in the dungeons. Strictly speaking, though, that’s all just context for your adventure. Linda’s Explosive Crescendo can hit anywhere on the screen, making it a useful means of dealing with foes around corners. The actual plotting is a little muddled, but there’s so much heart in these scenes that it’s hard to mind. Do so – and find the herbs required to heal it – and you’re greeted with a scene of the family welcoming the newest arrival. In the first area, you have a chance to rescue an orphaned wolf cub. These little scenes don’t have much impact on gameplay (unless they unlock a new character or mechanic, at least) but so many of them are heartfelt and touching, and they’re often related to your combat exploits. Whether it’s arguments and disagreements, worry over what’s coming, or joy at an unexpected boon, there are regular and continual updates on the Bergson family life. ![]() It turns out that being forced into battling the forces of darkness can be quite hard on a family, but while the gameplay is in the dungeons, the heart is here. Things change and time passes, even when you fail.Īfter every dungeon run – successful or otherwise – you’re back at the Bergson’s home, and you’ll likely have at least one cutscene waiting for you. Not all of the scenes you’ll see are predicated upon success.
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